

MY NAME IS
AMARI HALL.
SOUND DESIGNER & FOLEY ARTIST

01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE
WWISE
85%
FMOD
80%
UNREAL ENGINE
70%
UNITY
85%
PERFORCE
80%
JIRA
85%
GITHUB
80%
Amari Hall is a Sound Designer and Audio Editor with a passion for crafting bold, immersive sonic worlds for video games, film, and visual media. With a background in post-production and a degree from Full Sail University (Class of 2022), Amari approaches every project with precision, creativity, and a deep respect for storytelling.
His style is defined by atmosphere and emotion—fusing textured soundscapes with clean, intentional edits that heighten narrative impact. Whether building the tension in a psychological thriller or sculpting the ambient language of a futuristic game, Amari adapts fluidly across genres while bringing a signature sense of depth and mood.
He believes that great sound doesn’t just support the vision—it completes it. That’s why he works closely with directors, developers, and creatives to ensure every detail resonates with purpose. For clients looking for audio that elevates, disturbs, soothes, or transforms—Amari brings both the ear and the instinct to deliver.


02 PORTFOLIO
MY LATEST WORK. SEE MORE >

03 Experience
JANUARY 2023
ZYGOBOT
SOUND DESIGNER/AUDIO IMPLEMENTATOR
Creating SFX for an unannounced ARPG game.
NOVEMBER 2022
TRIBAL
SOUND DESIGNER/AUDIO EDITOR
Currently doing SFX, Foley, and editing for a short unannounced film.
JULY 2022
INNERSPACE ORL
PRODUCER
At Innerspace, the needs of artists, filmmakers, and even gaming studios were fulfilled by me. Whether a soundtrack needed to be created, mixed, and mastered, or SFX needed to be implemented, I would work hard to obtain the client's ideal sound for their project.
MARCH 2022
FULL SAIL UNIVERSITY
Game Audio Intern
Under my internship, I composed music, recorded dialogue, foley, and created SFX for multiple games. Also performed quality assurance duties and testing.
JUNE 2020
FREELANCE
Sound Designer
I worked with independent companies to help, edit, and create SFX for their upcoming projects, such as video games and films.
